|What is 3D digital animation|
3D digital animation is generally the process of making, animating and compositing all inside the computer. Here at the CityVarsity Animation Department we put our focus on character animation, effects for films and games creation through our Industry Standard applications.
With Autodesk Maya, we ensure that students are able to create models of objects, characters and scenery, and take them through the technical processes of making them controllable through rigs and character setups. They are also taken through the processes required to light, render and composite their in Adobe 'After effects', and then if needs be, transfer their work into applications such as Unity for games and further interaction.
Finding it hard to visualise? Think Toy story. Hundreds of people gathered and came up with a concept: toys that live. That idea was then passed along to "us" (as 3d animators, and animators in general). "We" drew up some storyboards depicting the entire in it's simplest form. "we" then took the storyboards and defined things the characters needed to be able to do. The characters then needed to be digitized, and be setup for animation. And this is where we shine. We modeled, and tweaked and modeled some more, until the director was satisfied with how the character looked. We then took the character and built a skeleton for him/her/it. The skeleton in place, we started animating the character while some of our friends started thinking of how the camera should move in each shot. Some of our other friens then started animating the characters and the environments and in about a 2 years of hard work and wonderful animation, we had a product. Not that we worked on toy story, but one day we will.
Here at CityVarsity, our 3D digital animation course will allow you to move into the field of animation for television with enough confidence, to easily make a name for yourself.
|Chris beneke's modeling and lighting project for Maya||Jason Rist's Maya studio lighting exercise||Jorn Engberts' house created in Maya for his modeling and lighting project|
|Kaykes Ngoma's Maya character pose named Running Creepy||Niall Rixon's fight sceen||Ryan Curtis' Maya character pose|
|Lighting and Rendering exercise 01||Lighting and Rendering exercise 02||Lighting and Rendering exercise 03|
|Lighting and Rendering exercise 04||Tebogo Manyaapelo's Sistine Chaple recreation||Thero Gabaraane's Maya character pose|
|-||2013 Industry Feedback|
|-||3D digital animation|
|-||2012 student showcase|
|-||Alumni and brag spot|